What if time was on your side? In the game, Wilbur has possession of the Robinson time machine, and is using it to travel around the world through time. You'll travel around the Robinson mansion as a main hub to the game, you'll blast around in the protectosphere, and talk with supporting cast such as Carl, Cousin Laszlo, Grandpa Bud, Uncle Art, Aunt Billie, and Wilbur's mom Franny. In addition there are the Havoc Gloves and Levitation Ray, two other half-offensive half-puzzle gadgets, as well as a bunch of other hidden items such as action figures, concept art, and blueprints. Playing as Wilbur Robinson - a headstrong future child from light-years beyond - the game takes players through an alternate story from the Disney film. The gameplay is basic, but it takes inspiration from more fleshed out titles, and it all works well. He is also an orphan. .
Play as Wilbur Robinson and experience the thrills of time travel adventure. Lewis and Wilbur return to the future, where Lewis meets the most eccentric Disney family ever - The Robinsons. Still a fun single player product though. The movie's storyline involves a young boy named Lewis, a brilliant twelve year old who has created several inventions prior to the start of the movie. For camera movement, the right analog stick can be used to pan around the playfield, aiming projectiles in the process with an on-screen cursor. In Meet the Robinsons players embark on an alternate quest from the main movie. The game's designers attempted to emulate Zelda's control layout and design, having inventory selection assigned to the d-pad and the ability to target lock and strafe with use of the L button.
Until a boy from the year 2037 named Wilbur Robinson pops in and plucks Lewis from his own time. Break out the Charge Glove, the Disassembler, the Scanner, the family Album, the Havoc Gloves and the Leviathon device. With a ton of crazy gadgets at your disposal, battle enemies and solve puzzles while in pursuit of the What if you could change the past? In fact, Meet the Robinsons uses the plot of the movie that debuted over the weekend and broadens it while staying true to its source material. Play as Wilbur Robinson and experience the thrills of time travel adventure. A lot of ups and downs and twists and turns later and you have one of the best Disney films in a long time. The game's core animations and player actions look fluid and movie-inspired, though the game can suffer from low-poly levels and some basic character modeling. When it comes to licensed games based on popular movies, television shows, or toys, we - along with the rest of the sane gaming community - know pretty much what to expect.
What if you could control the future? At the same time, the game brings forth a decent blend of 3D platforming and adventure elements, is inspired well from the film, and borrows well from some of gaming's core designs. Some timing issues in the dialogue exist as well, as there are no pauses between lines. Even though the story is essentially just a setup for labyrinth-based action - similar to a more kid-friendly Zelda adventure - the game's presentation has definitely taken notes from the franchise, as the game's menu interface, character performances, voices, events, and attitude is all within the Robinson theme. The main objects include the Disassembler, an item that can rip any enemy or object into parts; the Chargeball Glove, which is a basic distance attack; and the Robinson Scanner, an all-purpose scanner used to detect hidden areas, find weaknesses in enemies, and solve puzzles. What if you could control the future? Rather than taking shots from the film to fit between missions, however, the game features cut-scenes built from the ground up for the game by the developer, and they look pretty impressive.
What if time was on your side? The game's story is set as a parallel to the movie, so core elements are taken, but the story drives itself. Dungeons are made up of basic object-moving puzzles or platforming mazes, and each one is filled with area-specific baddies and bosses. Get exclusive at Cheat Happens. However, do not expect the usual faulty game we have grown accustomed to when Disney is involved in the inception or development, let alone a game based on one of their latest movies. Explore ancient Egypt, the Robinsons' mansion, The Hive and other supercool locales. When it comes to the main gameplay, Meet the Robinsons is pretty formulaic, though what's there still feels fine.
In the movie, Wilbur acts as a supporting character, but designers opted to give him the star treatment in the game, as he makes for a more adventurous and action-based character. It's up to you to thward their evil plans and save the future! Granted it's nothing on par with the original film itself, but a ton of work went into the cut-scenes from the game, and it shows. In an amazing twist, Lewis discovers that the fate of the future rests in his hands, but he can't save it alone -- he'll need every bit of help he can get from the wonderfully wacky Robinson family, who help him learn to keep moving forward and never stop believing in himself. The game has the look and feel of the Robinson world; something that in a licensed game is nearly as important as the game itself especially considering the audience. Along those same lines, players will auto-jump when hitting a ledge, and be able to pull off context-sensitive moves with the A button whenever close to a ledge, near ladders, or against items that can be grabbed, pushed, or pulled.
In general, the game is a pretty solid compilation of everything you'd expect in a third-person adventure. With a ton of crazy gadgets at your disposal, battle enemies and solve puzzles while in pursuit of the dastardly Bowler Hat Guy and his diabolical robotic hat, Doris. Some timing issues in dialogue throw the pace off a bit. His latest invention, the memory scanner, will help him locate his birth mother, but when it is stolen, all hope seems to be lost. A new Disney movie has hit the big screen and, as expected, Disney Interactive has a game to accompany the film.
In the fantastical world of 2037, hip-hoppin' frogs and dogs that wear glasses are as common as talking dinosaurs. . . . . .